Friday, May 12, 2017

TOE week 37: Painting to Avoid My Problems



I can’t seem to fix my input bug so I basically stopped looking at it this week. It isn’t really a problem right now. I put a pretty good band aid over it. The game plays slightly more sluggish as far as melee attacks go but this is not what I am shipping with… I hope. It will actually be fixed in the future at some point. The strange thing was that I looked at my sub weapon attack that works pretty much exactly the same as a primary weapon but it did not have this problem. I even tore out the primary attack function and duplicated the sub weapon function and replaced it with the primary attack and input bug still happened for primary but not for secondary. Then I increased the animation speed of the sub weapon attack and wouldn’t you know the input bug then popped up. I quickly UNDID all of this work and then grabbed my stylus and got painting another title set. 

I’d like to think that I know a thing or two more about painting than I do about coding. There is always room to learn something new. Like the edges of the UVs are more important than what is in the middle. Learned that this week. It is probably exceptionally obvious to anyone who does texture work on a daily basis but before this year I don’t think I had UVed in years. Making tileing textures is something that I find really fun. Filter> Other> Offset and then clone stamp GTG! Except that doesn’t work as well when you have varying edges and six different ground pieces that all have to line up with every other piece. To boil it all down I am trying to make modular art. 



I might have mentioned it before but I will again. I worked on a game where the designers made 3d collision levels and the art team had to paint 2D backgrounds for all of these levels and it was kind of hell for them. I am trying to avoid that for the bulk of this game because I am one person. I am also trying to use this method for other objects in the game.

For example, this one lamp:



Is legion!



I can rearrange this object to have various different appearances. One of the obvious problems with any title set is that it can look repetitive this can’t be avoided but it can be minimized.
I also got around to animating my sub weapon grenade’s area of effect and my knife weapon’s  traveling animation. Wife said it looked like electricity or a sperm… Damn it! Not sure how to minimize that off of the top of my head. I’m not a great animator. Hopefully the player animations I have now are not the ones I ship with. Fingers crossed. 

By the end of next week I hope to have this current title set done along with another one! The current one is pretty close. I more than likely would have finished it if I wasn’t working on this blog.

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