I can’t seem to fix my input bug so I basically stopped
looking at it this week. It isn’t really a problem right now. I put a pretty
good band aid over it. The game plays slightly more sluggish as far as melee
attacks go but this is not what I am shipping with… I hope. It will actually be
fixed in the future at some point. The strange thing was that I looked at my
sub weapon attack that works pretty much exactly the same as a primary weapon
but it did not have this problem. I even tore out the primary attack function
and duplicated the sub weapon function and replaced it with the primary attack
and input bug still happened for primary but not for secondary. Then I
increased the animation speed of the sub weapon attack and wouldn’t you know
the input bug then popped up. I quickly UNDID all of this work and then grabbed
my stylus and got painting another title set.
I’d like to think that I know a thing or two more about
painting than I do about coding. There is always room to learn something new.
Like the edges of the UVs are more important than what is in the middle.
Learned that this week. It is probably exceptionally obvious to anyone who does
texture work on a daily basis but before this year I don’t think I had UVed in
years. Making tileing textures is something that I find really fun. Filter>
Other> Offset and then clone stamp GTG! Except that doesn’t work as well
when you have varying edges and six different ground pieces that all have to
line up with every other piece. To boil it all down I am trying to make modular
art.
I might have mentioned it before but I will again. I worked
on a game where the designers made 3d collision levels and the art team had to
paint 2D backgrounds for all of these levels and it was kind of hell for them.
I am trying to avoid that for the bulk of this game because I am one person. I
am also trying to use this method for other objects in the game.
For example, this one lamp:
Is legion!
I can rearrange this object to have various different
appearances. One of the obvious problems with any title set is that it can look
repetitive this can’t be avoided but it can be minimized.
I also got around to animating my sub weapon grenade’s area
of effect and my knife weapon’s traveling
animation. Wife said it looked like electricity or a sperm… Damn it! Not sure
how to minimize that off of the top of my head. I’m not a great animator.
Hopefully the player animations I have now are not the ones I ship with.
Fingers crossed.
By the end of next week I hope to have this current title
set done along with another one! The current one is pretty close. I more than
likely would have finished it if I wasn’t working on this blog.
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