Not having a lot of time is not fun. Again this week was
mostly taken up with my real job, being a dad. I did still manage to do some
work. I drew some things scanned them and colored them. I needed to make a star
gate looking thing that teleports the player. Then I made a streetlamp.
One thing that is often overlooked in game development is
that making the art is only half of the work. You have to make it function in
the game. Again ‘under the hood’ all of this is just different invisible box
colliders with pretty pictures painted on top of them. So I made a star gate,
now I have to make it actually work. Fortunately I had already made a box that
when the player ‘talks’ to it, it will teleport them I just had to connect them
and bam working game asset! The same thing was true of my streetlamp. I had
already made the hit box that when struck by the player’s primary weapon will
give the player more ammo then all I had to do was put that on the streetlamp artwork.
I need to add a particle effect on death that is like shattered glass but right
now the light goes out when struck.
Then I started adding in more art to the star gate. I put a
texture that was where you were going to teleport to. That was when I created
infinity in Unity. I wasn’t trying to but when it happened I wasn’t surprised.
Then when I was admiring this occurrence of infinity, it broke. The shader
doesn’t work anymore it is now a flat black. Fortunately I took this screenshot
of it in game.
Now I have to fix it.
Next week I should
make another street lamp and a broken star gate also a room that the star gate
is in would be pretty good too. Need more time!
No comments:
Post a Comment