I know that some of you might have looked at the rainbow
bridge that I made last week and thought something like ‘what? Why is that even
useful?’ Well it is test art. There is really no point in making full blown
artwork if you don’t know what it is going to be put on. In fact if you just
make the art and try to find a way to squeeze it in you’re just going to wind
up with a lot of wasted art. The reason I want the UVs on this to be so precise
is that I’m trying to make them attach with every other piece and still look
correct.
This week I spent most
of my time painting two different textures for my ground collision system. They
look something like this:
Hopefully a picture is still worth a thousand words. But I can hear you ask 'why can I see through the ground? Even after you’ve put in the ground?' Well I have not yet made the artwork for that yet. Also I’m not completely sure if I’m going to solve this problem in code or model it in later. One thing at a time.
So that was this week mainly painting. Not a whole lot to
say. Next week I think I’m going to try to put in a player powers manager. Also
whenever I drive by a Chase bank I notice the architecture and I find myself
trying to incorporate it into the design of my future tower… More on that
later.
No comments:
Post a Comment