Friday, April 27, 2018

TOE week 57: The Department of Super Weapons


For me coding doesn’t seem to be like riding a bike. I have to code everyday in order for it to stick around. Some parts of coding stick around like I still know what a bool is and when to use it. The part of coding that doesn’t stick around seems to be the part where you are staring a blank page and the amount of time it takes for you to know what to do is basically near zero. I haven’t yet got that part back yet.

This week I decided to work on something easier. I made super weapons. These super weapons function similar to sub weapons that I made earlier but you can only fire off a super weapon if you have a large amount of ammo, they fire off of a different button and you can only fire one of them at a time. Turns out super weapons are very much like sub weapons except in some places they are very different. 

After two days of work I had four new super weapons that work well enough for a version 1.0 of functionality. After having finished I thought ‘man that took a while’! I basically chided myself for doing the work but not fast enough. I mean am probably just being impatient with myself. I want everything NOW. When I should just be happy that it got done.

I spent the other few days of the week being sick and that resulted in getting mostly nothing done aside from binge watching the new Lost in Space. I don't know what I'm working on next week but I think it involves raycasts and reflective objects. Keep in mind that I have to make said objects reflective. Wish me luck!

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