Saturday, June 3, 2017

TOE week 40: Wasn't Train Enough



I finished the metal set two weeks later than I thought! Yay! The fact that it is done is the important part. Now I need to make two new backgrounds and some parallax scrolling objects. Still more arting to do! 


Last night I was digging through some old files of mine and I found a background that I drew in 2012. I had been thinking from time to time that I needed to open this file and finish it so I could put it in this game. When I opened it the artwork was much less good than I remembered… So I guess I’m improving!

In programming news I tried to fix something and may have wound up breaking something else or it was just always broken. My player’s duck height spawns the attack collision at the wrong height. It is too low. But my code was old before I knew better and changing it broke ducking altogether… Learning is great! But if I went back and recoded everything as I learned then nothing would ever get done because I would spend all of my time doing that. So I made a better ducking functionality and then found out that if you stop ducking while attacking the player character gets stuck at the end of the duck animation. It was probably always the case as I reverted to the old code and found this still occurred but I don’t remember ever seeing this. More than likely my animation system in Unity is a little wacky. 

Outside of the computer I was drawing this week. I have a villain who is the ‘train boss’. Not the boss of a train but an actual train. I am actually pretty happy with my sketch of this character but the head wasn’t train enough for me but I didn’t really know what to do so it was just left as is. At some point this week I saw in my mind’s eye what this robot face needed to become. Then I drew it on paper. 

Today I bought two new sketch books. One for figure drawing and one for this project. There is a lot of art needed so for the for seeable future it seems that I’m going to be drawing and scanning, drawing and scanning. Then painting it with Photoshop. Time to git gud!

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