What did I do this week? The better question is, what didn’t
I do?
I colored this picture. Why, who is that lady? You might
ask. I don’t know who she is I didn’t draw her, she is just the line art
provided by the tutorial. I am trying to get better at making art as it seems
to be one of the things that catch peoples’ attention. So I colored her for
better future advertising purposes when I have my own line art.
.
I fought with programming. Like I created my own admittedly
crappy bounce a ray off of collision system but for the life of me I could not
figure out how to correctly use vector3.reflect. All of the documentation and
tutorials I found basically say this vector3.reflect(angleOfIncoming ,
normalOfHit). I did that and boy did I get some weird results. So I keep
looking for a better documentation or tutorial. I eventually found one after
having fought with reflection for a day and a half. I throw away all of my old
work and implemented a system that is arguably better than the one that existed
prior. Mainly because my old system could only handle one incoming ray meaning
that if a mirror was hit by two rays only one of them would draw the
reflection.
This is my reflection in the editor. The yellow lines are the path of the lazer the green boxes are the source of the lazer and the green rectangles are the mirror objects. It doesn’t show up in
game as gizmos do not render in the game window. You have to use LineRender to
get it in game and that is the hitch.
I can’t get LineRender for the life of me to draw a line
where it is supposed to. The line just shows up a position 0 for reasons it decided,
not me. Something for next week’s work list I suppose!
Then I took the show on the road and showed the game to two
former co workers at lunch. One of them game me homework. Basically if you want
your large design to be cohesive you have to always look at any new idea and
ask does this support the mission statement of the game. The hitch here is that
your mission statement is one sentence.
Sounds easy but IT IS NOT. So far my
sentence is: Electric exploration using time travel to fight the one percent.
Something more to work on next week.
This week was productive and eventful.
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