Friday, January 27, 2017

TOE week 22: Two minor bugs and Hot Garbage



I fixed two minor bugs this week. One was minor in the fact that if you ‘played right’ the game didn’t look stupid. However if you abused it I thought it looked dumb. Funny enough when I showed my wife this same bug before I fixed it she thought it looked cool. Eye of the beholder I guess. This minor issue was that if the player was standing in a place where they were not allow to teleport and tried to open the portal to teleport the portal would pop open for a frame or two and then snap shut. You were not allowed to teleport but you could briefly open the window so to speak. You could also hammer on the B button and see this rather continuously. I didn’t like it but the wife did.

The other bug related to this was the UI indication for if you are allowed to teleport would continuously flicker between true and false. For some related reasons. The way it used to be set up was the bool will reset to true based on the player’s position BUT will be false if the test object was overlapping with collision at the teleport location. So the player would say, “Okay I’m in the right dimension to teleport so condition TRUE.” But the test object would say, “Hey I’m colliding with collision so condition FALSE”. And it would bounce back and forth between these two states. 

When I originally set up the teleport functionality weeks ago when I finally got everything mostly working and saw these two minor issues I thought, “I don’t want to break anything, it works right now, I’ll fix it later.” Well turns out the fix took me about all of ten or twenty minutes. So way have I spent three paragraphs talking about this? Well because the rest of the week was spent painting another background. Describing that is something that a time lapsed video is probably better at. Speaking of those I HATE those people who can just take a blank sheet of photoshop and turn it in a perfect landscape. Your thought is “Hey any idiot can do that.” Then you try and it turns into hot garbage. Need more practice I suppose. 

Overall it was a good week. Great to be back on the horse so to speak. Next week I am hoping to work on the ground textures and get animation working… Animation seems daunting. I have a sprite sheet of my character even broken up into animations. Just got to trick Unity into making them work I suppose. 

The window is open.

 This week's background
HOT GARBAGE as promised.

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