Friday, July 1, 2016

TOE week 4: The opposite of progress is...

I really regret complaining about how smoothly things have been going as of this moment.  I didn't really work on the project very much this week. Basically I fixed the problems created from last week's post. You can no longer pretend that you're Megaman X in my game and Air Dashing no longer allows for the player to Air Dash again after hitting the ground. I then briefly looked into how to make the player duck using scale but that just let them duck and then pass through collision all together. So not working! Kind of like me! Oh sick burn! 

Anyway next week is probably going to be just as bad if not worse as I am currently out of town with no way to work on the code. Yeah even this very update is being typed on my wife's computer. I am going to be focusing on some art stuff on this project or the other one I should be finishing. This week is about being armed with a pencil and paper instead of keyboard and code. I do need to create some compelling back grounds for this project and right now would be a great time for that! 


Really there isn't a lot to say and I'm not completely sure that there will be a lot more to say next week. I might be able to post some of the thumb nails for the backgrounds next week in lieu of words. 

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